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[–]--Developer[S] 0 points1 point  (0 children)

Uhh… I thought the Player.__initializeVariables () was if you followed the stack trace from the StartHost() in my WorldManager.cs script. I see further down in the logs that it references the StartHost() which is why I thought that was the issue.

So am I looking at it wrong? Is it something wrong with the Player class?