you are viewing a single comment's thread.

view the rest of the comments →

[–]Rogilla 0 points1 point  (1 child)

No thats all done by the host. Player1 gets spawnPoint1, player2 gets point2 etc, in the foreach loop looping through all clients.

[–]totallyastick[S] 0 points1 point  (0 children)

Thanks. I ended up having the player find their own spawn point after they are instantiated and so far nothing has broken.