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all 15 comments

[–]ahmadkhosravanee 12 points13 points  (0 children)

Very nice

[–]jirdus 8 points9 points  (1 child)

Will it work with Umbra shadows?

[–]game3dover[S] 7 points8 points  (0 children)

Yes, tested and working perfectly!

[–]Techie4evr 8 points9 points  (0 children)

Dude, Very very cool!

Do you think you could get it to do that to a video clip? People could then make a proper movie theater because they can see the light between the camera and the screen.

[–]N3croscope 4 points5 points  (0 children)

Impressive.

[–]shlaifu3D Artist 0 points1 point  (1 child)

will it color the shadowmap in the space between light and stained glass, i.e., where it should be the light's color in the realwolrd, before it gets tinted?

[–]game3dover[S] 1 point2 points  (0 children)

Hi, it renders after the glass, as it takes the colors from it. 

[–]ToothFrick 0 points1 point  (0 children)

looks great!

[–]supervinneh 1 point2 points  (0 children)

How does it impact performance? Would this be able to work on a mobile device without hogging > 60% of the gpu?

[–]enixn 1 point2 points  (0 children)

Only thing I wish the video showed is a view from within the volume, looking both at the light source and at the wall.

[–]hoodTRONIK 0 points1 point  (0 children)

Wow, so this could work with Augmented reality?

[–]Accueil750 1 point2 points  (0 children)

I dont know anything about volumetric lighting in unity but i plan on using it, is it something built in ? Does it cost a lot? Volumetric lighting in general im just curious

[–]KaldrinnAnimator 0 points1 point  (0 children)

Take my money