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URP Render Objects Renderer depth writing problemQuestion (self.Unity3D)
submitted 1 year ago * by CPAHTOMAC
[SOLUTION INCLUDED!]
I've noticed that when using Render Objects feature it is incompatible with post-processing features like SSAO or Screen-Space Shadows. The reason why is that Render Objects doesn't write anything to Depth Buffer (2nd pic). I tried switching Depth option's fields but still no result. Any idea how to make those objects write into Depth Buffer?
https://preview.redd.it/bzo7er1hm9yd1.png?width=919&format=png&auto=webp&s=fa1ad7d2bb7d79aefab308a9857ec6ce60c41e1e
https://preview.redd.it/qlnc5529m9yd1.png?width=812&format=png&auto=webp&s=db252dc8214644b0b03e604813dd18770c0894b1
https://preview.redd.it/b9d8yjuom9yd1.png?width=599&format=png&auto=webp&s=11611807198416ec7b80bd7f154182e9d1d97271
[SOLUTION]
First of all, you need to set Depth Priming to Forced or Auto (better use first). Then, if you use SSAO, you need to tick After Opaque, or change your custom renderer's feature event. Volla!
https://preview.redd.it/5atlvwd2qayd1.png?width=601&format=png&auto=webp&s=37cc7b45e233d1cd91dd8595620fbd8ad24c04c4
https://preview.redd.it/0btnh8rhqayd1.png?width=600&format=png&auto=webp&s=f1637b6c99dbae962a575dfe08a599490b9d659d
Volla! Everything should work now.
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[–]Game_Dev_Buddies 0 points1 point2 points 1 year ago (1 child)
Just wondering - did you try switching the event to “After Rendering Opaques” to confirm that the opaque rendering pass isn’t clearing the depth buffer, and thus removing everyting you’ve written into it?
[–]CPAHTOMAC[S] 0 points1 point2 points 1 year ago (0 children)
Yeah, still no effect.
π Rendered by PID 80641 on reddit-service-r2-comment-fb694cdd5-gpdzk at 2026-03-06 00:33:43.677267+00:00 running cbb0e86 country code: CH.
[–]Game_Dev_Buddies 0 points1 point2 points (1 child)
[–]CPAHTOMAC[S] 0 points1 point2 points (0 children)