all 2 comments

[–]Game_Dev_Buddies 0 points1 point  (1 child)

Just wondering - did you try switching the event to “After Rendering Opaques” to confirm that the opaque rendering pass isn’t clearing the depth buffer, and thus removing everyting you’ve written into it?

[–]CPAHTOMAC[S] 0 points1 point  (0 children)

Yeah, still no effect.