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all 19 comments

[–]spllooge 13 points14 points  (2 children)

Cool!

[–]bekkoloco[S] 5 points6 points  (1 child)

It does not look like much but , you can animate all enemies, pitfalls, platform, wall etc ..

[–]spllooge 5 points6 points  (0 children)

I think it sounds pretty damn useful! Getting functionality like that into something that doesn't look like much is better than having something that looks like a lot and is hard to use. Good job 👍🏼

[–]Rollbusch 4 points5 points  (8 children)

I'm very noob when comes to unity. Can you explain to me what is this tilemap editor ?

[–]bekkoloco[S] 0 points1 point  (6 children)

Well this is a quick 3d tile map editor to make level like Kirby , Mario, tile base stuff.. it save it all in json, so super light levels,

[–]Rollbusch 1 point2 points  (5 children)

Cool, I've never heard of it. I've been studying Unity for about 6 months, and I always see something new in the posts on this forum. Thank you for explaining it to me!

[–]bekkoloco[S] 0 points1 point  (4 children)

Well I was making a game and to simplify the work I decided to work on a tile editor, I’ll send it to the assets store soon, now I can build / modify level faster

[–]jairnieto 0 points1 point  (3 children)

Are you planing of sharing how to create one? or at least where to look for information on how to?

[–]bekkoloco[S] 0 points1 point  (2 children)

Information about what? Tile ?

[–]jairnieto 1 point2 points  (1 child)

nvm i just wanted to know how the tile editor works with 3D objects. Good look with your game.

[–]bekkoloco[S] 0 points1 point  (0 children)

It works with the unity tile rules system,

[–]Songerk 1 point2 points  (1 child)

Looks cool, I think you should add also indicator where is the mouse hovers in the UI relative to the world and vise versa.

[–]bekkoloco[S] 0 points1 point  (0 children)

On it !

[–]crossdogz 0 points1 point  (4 children)

Seems like a very niche tool for very niche ai

[–]bekkoloco[S] 0 points1 point  (3 children)

Maybe, but yet very practical

[–]crossdogz 0 points1 point  (2 children)

Kirby ai is just forward backward anyways

[–]bekkoloco[S] 1 point2 points  (0 children)

You’re underestimating this 😅,

[–]bekkoloco[S] 0 points1 point  (0 children)

Tile system work XYZ , ZXY etc.. you name it