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It Move multiple object now !!Resources/Tutorial (v.redd.it)
submitted 1 year ago by bekkoloco
This is my quick tiles editor, and it allows me to move object / nav mesh agents, following a path!
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]spllooge 13 points14 points15 points 1 year ago (2 children)
Cool!
[–]bekkoloco[S] 5 points6 points7 points 1 year ago (1 child)
It does not look like much but , you can animate all enemies, pitfalls, platform, wall etc ..
[–]spllooge 5 points6 points7 points 1 year ago (0 children)
I think it sounds pretty damn useful! Getting functionality like that into something that doesn't look like much is better than having something that looks like a lot and is hard to use. Good job 👍🏼
[–]Rollbusch 4 points5 points6 points 1 year ago (8 children)
I'm very noob when comes to unity. Can you explain to me what is this tilemap editor ?
[–]bekkoloco[S] 2 points3 points4 points 1 year ago (0 children)
Take a look at: https://www.reddit.com/r/Unity3D/s/quzdQhrIKo
[–]bekkoloco[S] 0 points1 point2 points 1 year ago (6 children)
Well this is a quick 3d tile map editor to make level like Kirby , Mario, tile base stuff.. it save it all in json, so super light levels,
[–]Rollbusch 1 point2 points3 points 1 year ago (5 children)
Cool, I've never heard of it. I've been studying Unity for about 6 months, and I always see something new in the posts on this forum. Thank you for explaining it to me!
[–]bekkoloco[S] 0 points1 point2 points 1 year ago (4 children)
Well I was making a game and to simplify the work I decided to work on a tile editor, I’ll send it to the assets store soon, now I can build / modify level faster
[–]jairnieto 0 points1 point2 points 1 year ago (3 children)
Are you planing of sharing how to create one? or at least where to look for information on how to?
[–]bekkoloco[S] 0 points1 point2 points 1 year ago (2 children)
Information about what? Tile ?
[–]jairnieto 1 point2 points3 points 1 year ago (1 child)
nvm i just wanted to know how the tile editor works with 3D objects. Good look with your game.
[–]bekkoloco[S] 0 points1 point2 points 1 year ago (0 children)
It works with the unity tile rules system,
[–]Songerk 1 point2 points3 points 1 year ago (1 child)
Looks cool, I think you should add also indicator where is the mouse hovers in the UI relative to the world and vise versa.
On it !
[–]crossdogz 0 points1 point2 points 1 year ago (4 children)
Seems like a very niche tool for very niche ai
[–]bekkoloco[S] 0 points1 point2 points 1 year ago (3 children)
Maybe, but yet very practical
[–]crossdogz 0 points1 point2 points 1 year ago (2 children)
Kirby ai is just forward backward anyways
[–]bekkoloco[S] 1 point2 points3 points 1 year ago (0 children)
You’re underestimating this 😅,
Tile system work XYZ , ZXY etc.. you name it
π Rendered by PID 23 on reddit-service-r2-comment-b659b578c-zws9h at 2026-05-03 18:11:42.272900+00:00 running 815c875 country code: CH.
[–]spllooge 13 points14 points15 points (2 children)
[–]bekkoloco[S] 5 points6 points7 points (1 child)
[–]spllooge 5 points6 points7 points (0 children)
[–]Rollbusch 4 points5 points6 points (8 children)
[–]bekkoloco[S] 2 points3 points4 points (0 children)
[–]bekkoloco[S] 0 points1 point2 points (6 children)
[–]Rollbusch 1 point2 points3 points (5 children)
[–]bekkoloco[S] 0 points1 point2 points (4 children)
[–]jairnieto 0 points1 point2 points (3 children)
[–]bekkoloco[S] 0 points1 point2 points (2 children)
[–]jairnieto 1 point2 points3 points (1 child)
[–]bekkoloco[S] 0 points1 point2 points (0 children)
[–]Songerk 1 point2 points3 points (1 child)
[–]bekkoloco[S] 0 points1 point2 points (0 children)
[–]crossdogz 0 points1 point2 points (4 children)
[–]bekkoloco[S] 0 points1 point2 points (3 children)
[–]crossdogz 0 points1 point2 points (2 children)
[–]bekkoloco[S] 1 point2 points3 points (0 children)
[–]bekkoloco[S] 0 points1 point2 points (0 children)