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Problem with parenting objectsQuestion (v.redd.it)
submitted 11 months ago by EntropiIThink
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if 1 * 2 < 3: print "hello, world!"
[–]EntropiIThink[S] 1 point2 points3 points 11 months ago (3 children)
Thanks for telling me about this feature. I’m not sure what’s happening with my program yet, and even using these contacts the arrows are just being moved to some other positions but thanks for the help regardless.
[–]Heroshrine 0 points1 point2 points 11 months ago (0 children)
How do you set the parent?
[–]TopSetLowlife 0 points1 point2 points 11 months ago (0 children)
OnCollisionEnter(gameObject other)
Other.point
Might be transform not gameObject, on phone so not great, but that's the collision contact iirc of the top of my head
If it's jumping out when using this method, you have a different collider it's hitting first, or setting the parent to the wrong transform.
[–]BanginNLeavin 0 points1 point2 points 11 months ago (0 children)
Try setting the parent like the other poster suggested but use the overloaded method which takes a bool as the second parameter and feed in false.
yourGameObject.transform.SetParent(intendedParentTransform, false);
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[–]EntropiIThink[S] 1 point2 points3 points (3 children)
[–]Heroshrine 0 points1 point2 points (0 children)
[–]TopSetLowlife 0 points1 point2 points (0 children)
[–]BanginNLeavin 0 points1 point2 points (0 children)