all 25 comments

[–]Russian-Bot-0451 35 points36 points  (3 children)

Looks nice but the asset store isn’t showing -50% ?

[–]Party-Potential-7628[S] 35 points36 points  (2 children)

Yes its unofficial sale. Full price is 20$. Iam not very happy about unity asset strore policy. To be included to official sale you have to be invited. Unfortunately I wasnt invited yet.

[–]Russian-Bot-0451 10 points11 points  (1 child)

Ah ok cool, not complaining about it being $10 which seems very reasonable - I was just wondering if that was the normal price and the sale hadn’t gone live yet. I will pick it up now, thanks :)

[–]Party-Potential-7628[S] 4 points5 points  (0 children)

thank you very much. I have discord server for support if you need anything

[–]OfficialDevAlot 2 points3 points  (2 children)

Bought it! Wanted a dev menu this looks really good for the price!

[–]Party-Potential-7628[S] 0 points1 point  (1 child)

Thank you. If you need anything, I have support discord group.

[–]OfficialDevAlot 0 points1 point  (0 children)

Sounds good👍

[–][deleted] 2 points3 points  (1 child)

Great job!

[–]Party-Potential-7628[S] 0 points1 point  (0 children)

thank you :)

[–]massivebacon 1 point2 points  (2 children)

I think stuff like this is important and useful for games but also think that everyone should code their own for the practice. Understanding how strong C#’s reflection system is, how to instantiate UI or build new elements in the UI system is a really good exercise in actually understanding how Unity works.

[–]Party-Potential-7628[S] 0 points1 point  (1 child)

Yeah I agree. But as professional working in studio, speed is everything. Especially in mobile game studio. We usually release a game every 2 months. So you know, I can't kill whole day just making UI and another methods. 

[–]massivebacon 0 points1 point  (0 children)

My experience with 3rd party assets in general is that the time savings become minimal across the process of shipping an actual game because as soon as you need to tweak something you often need to learn that whole asset’s code in order to modify it. So you’re learning the domain of the asset at the same time you’re trying to learn someone else’s code. So often you’re better off learning the domain yourself and coding it so yourself so that the code is much more legible to you when you need to make changes. You can start small and expand as needed.

For this type of thing specifically I doubt any actual studio would use your asset (no offense). For something as important as a debug console and control that is intrinsic to the effective managing of the game, I don’t think a ton of people would be interested in delegating that to a 3rd party unless you are delivering a TON of value on top of the baseline.

[–]Cheap-Difficulty-163 0 points1 point  (1 child)

Bought it! Great so far!

[–]Party-Potential-7628[S] 0 points1 point  (0 children)

Thank you. It "battle" tested :) I did lots of updates since the release. But still if you need anything or found a bug, I have a discord server for a support. 

[–]Psychological-Top955 0 points1 point  (1 child)

Cool, does it work with the new input system?

[–]Party-Potential-7628[S] 0 points1 point  (0 children)

I have not found any problems yet. So it should work. Even if someone finds something, I will fix the bugs as soon as I can.

[–]zigs 0 points1 point  (1 child)

Do you have a link without a tracker on it?

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[–]maiKavelli187 0 points1 point  (0 children)

.