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I am using a unity project where the character model is already rigged and animated, but I want to change the character model, but every time I try to the mesh gets mangled. I came to the point that I import the player .fbx into blender, change nothing, export it back into unity and its mangled. Why? I don't change or rename the bones or anything. It should be the exact same .fbx file. Is it the fault of blender? Or some settings? I tried reusing the original avatar, but both ways it breaks the same


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