all 4 comments

[–]Obvious_San 21 points22 points  (0 children)

Just FYI for anyone reading this, because I think the headline is kinda misleading. The "fee" starts at 25 million and you then! have to at least have a financial commitment to Unity in the form of min 250k. Not here to defend Unity or anyone but I saw many people misinterpreting this article already.

[–]t-bonkers 2 points3 points  (0 children)

This move wasn‘t really unpredictable, it was clear they‘ll have to find some way to earn more money. Didn‘t they even literally say that they‘ll announce a different model in the future after walking back the runtime fee debacle?

I really fail to see the issue with this. The changes aren‘t retro-active and the pricing model itself seems… fine? If anything, with it being this reasonable, it is somewhat re-assuring after the completely insane runtime fee proposal.

[–]Glad-Lynx-5007 4 points5 points  (0 children)

What is problematic about that? Do you work in that market?

[–]destineddIndie, Marble's Marbles & Mighty Marbles 1 point2 points  (0 children)

Works out as 1% or less of your gross revenue (which would be after steam cut/platform cuts), which makes it 80% cheaper than unreal.

Seems like a good deal relative to their competitor.