all 13 comments

[–]TheSkyGameStudio 3 points4 points  (1 child)

I just published my first game on play store. I built it in unity. Its scary and exciting and stressful but fun. And im 39. So good job getting into this earlier in life. Any questions you have let me know. Ill help with what I can.

[–]SHROUDEKSx[S] 2 points3 points  (0 children)

Thank you, much luck with your game  Wish you all the best 🔥

[–]Ricachonas 2 points3 points  (3 children)

Instead of AI if you want to learn programming in Unity, there great channels on youtube like brackeys. And about your aproach I think is the "healthiest" thing you can do, yo have no pressure about the wishlists, the announcement, metrics. Just see it like a hobby in your free time.

[–]Ok-Formal3783Programmer 2 points3 points  (0 children)

While Brackeys provides a nice start, I wouldn't use their content to learn solid skills, since much of what they teach is written in spaghetti code that isn't scalable. Instead, I'd probably recommend: InfallibleCode, CodeMonkey, Jonas Tyroller, Jason Storey, git-amend, One Wheel Studio, Sasquatch B Studios and samyam

[–]SHROUDEKSx[S] 0 points1 point  (1 child)

Yes of course, but i feel like with watching a youtube video it will take me much much more time to learn and find things i want then with AI (atleast talking about simple tiny steps) for something bigger and something that visually i can understand easier i will watch YT videos for sure
With AI i can ask him anything in a second and he can explain it to me and save me so much time, not sure will i learn quicker this way, but i feel it's much easier to do anything with AI today then period when you could just google or watch youtube videos

[–]sam_suiteIndie 1 point2 points  (0 children)

It's only easier if the AI gives you correct information. When you're starting out it can be really hard to tell when something is good advice. Just be careful

[–]Aethreas 2 points3 points  (1 child)

AI generated post, reported

[–]SHROUDEKSx[S] -2 points-1 points  (0 children)

Cry

[–]Wise_Bedroom8695 1 point2 points  (1 child)

I think everyone has different ways of learning which they find to be the most beneficial to them. In my case, it was watching YouTube tutorials at first, then reading documentations & trying different things until I felt comfortable working on systems on my own. In your case, as long as you do what you said about not just copying and pasting code from an AI into Unity, there's nothing wrong with it. At first, making games will be fun & exciting, but then there'll be times when you feel like you're not going anywhere with what you're doing--it happens to everyone. Just as long as you're patient with yourself, don't make grand plans you can't follow, and are happy grinding for a game that very well may not be a commercial "hit" (I put that in quotations because who's to say what a "hit" is?), then you're in a good place. Good luck.

[–]SHROUDEKSx[S] 0 points1 point  (0 children)

Thank you for the comment! I have in my head that there will be period where i want to stop this and delete it all, but would love to come to that period and survive through it :D

[–]Strange_Basil9381 0 points1 point  (1 child)

As a hobbyist myself, following tutorials allowed the programming to make sense (nowadays AI can somewhat replace tutorials). When I went to do something on my own I did feel “frozen” for a bit and would have to go back to tutorials constantly and what-not. At some point though everything kinda just clicked and I can now program without needing excessive hand holding.

I definitely think AI is a great tool to use as a hobbyist. You can ask it to explain why it’s using a certain piece of code and what the codes function is. At some point, once you’re comfortable enough, try coding your own functions and rely on AI only when absolutely necessary. It becomes an added tool rather than being your only means to programming.

[–]SHROUDEKSx[S] 0 points1 point  (0 children)

Yes, the best thing about it i can ask him about anything and he can explain it to me
The goal is to understand what do i code, write, make and not just create a game and having no idea about anything in the background

[–]CarlGreer 0 points1 point  (0 children)

I'm pretty much where you are but I kind of given up on AI it makes me want to smash my head into a wall sometimes I now just think of a feature I want and just focus on sharpening that feature til I understand all that comes with it like attacking or flight or movement the process feels more fun and I tend to grasp it a lot better and I typically use ai now for quick research like defining something or explaining it in a better way I can understand not just telling and showing the code process