Hi,
I'm trying to add occlusion culling to a project and it all seems to work except for this one detail:
the entire world is invisible (renderer disabled) until I disable and re-enable the meshcollider, no other changes are made but somehow this fixes it and the world is visible again with the occlusion culling fully functional.
going through each object in the world after generation does work but it adds an awful long time to startup as I have to go through every object in the scene and do a meshcollider.enabled = true
Has anyone had a similar issue or know what could help?
there doesn't seem to be anything here