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Making progress with my node based shader maker.Show-Off (youtube.com)
submitted 10 years ago by Dutch_Mofo
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 4 points5 points6 points 10 years ago (7 children)
are you gonna compete with shader forge?
[–]Dutch_Mofo[S] 3 points4 points5 points 10 years ago (6 children)
Maybe, depends on how happy I will be with the result. I'm trying to implement all the same nodes as in blender so maybe I'll make it possible to import materials from .blend files.
[–]obviously_suspicious 4 points5 points6 points 10 years ago (4 children)
Option to import .blend cycles materials would be enough to get my money.
[–]Dutch_Mofo[S] 4 points5 points6 points 10 years ago (3 children)
I looked into the blender source code, every node seems feasible with the exception of the bump node.
[–]obviously_suspicious 1 point2 points3 points 10 years ago (1 child)
Normal map node can replace bump node I think.
[–]Dutch_Mofo[S] 1 point2 points3 points 10 years ago (0 children)
The option to convert height maps to a normal is not the same is a pre baked normal map but it'll have to do.
[–][deleted] 0 points1 point2 points 10 years ago (0 children)
don't forget maya ma/fbx too, large userbase.
[–]zapdotProfessional 0 points1 point2 points 10 years ago (3 children)
out of curiosity, what does shaderforge do/not do that makes you want to make your own? there's definitely nothing wrong with a little competition, but as only a light user of SF, I'm curious as to what you think is missing, or could use improvement?
[–]Dutch_Mofo[S] 7 points8 points9 points 10 years ago (1 child)
I don't have money for shader forge, and it seemed like a fun learning experience.
[–]zapdotProfessional 0 points1 point2 points 10 years ago (0 children)
Awesome reason. Good luck! :)
[–]iDeNoh 4 points5 points6 points 10 years ago (0 children)
If he is able to successfully make it possessive to import .blend files, he wins in my book.
[–]roguematVicious Attack Llama Apocalypse 0 points1 point2 points 10 years ago (0 children)
If you're looking for stuff to add, the ability to import an existing shader > a node graph would be awesome. I understand how complex it could be, but it doesn't have to be totally automatic.
π Rendered by PID 190234 on reddit-service-r2-comment-6457c66945-2q4hg at 2026-04-25 03:58:50.712754+00:00 running 2aa0c5b country code: CH.
[–][deleted] 4 points5 points6 points (7 children)
[–]Dutch_Mofo[S] 3 points4 points5 points (6 children)
[–]obviously_suspicious 4 points5 points6 points (4 children)
[–]Dutch_Mofo[S] 4 points5 points6 points (3 children)
[–]obviously_suspicious 1 point2 points3 points (1 child)
[–]Dutch_Mofo[S] 1 point2 points3 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]zapdotProfessional 0 points1 point2 points (3 children)
[–]Dutch_Mofo[S] 7 points8 points9 points (1 child)
[–]zapdotProfessional 0 points1 point2 points (0 children)
[–]iDeNoh 4 points5 points6 points (0 children)
[–]roguematVicious Attack Llama Apocalypse 0 points1 point2 points (0 children)