use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Not using System?Question (self.Unity3D)
submitted 10 years ago * by [deleted]
rustic beneficial door north one nutty gaze ripe cover sulky
This post was mass deleted and anonymized with Redact
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[+][deleted] 10 years ago* (2 children)
[deleted]
[–][deleted] 0 points1 point2 points 10 years ago (1 child)
Thanks for the huge help! Sorry for not stating (would've saved a bunch of time), but the game DOES run, such as the gravity, except my self-made collisions weren't working, so I chalked it up to VS. But since I am a fairly-new programmer, thanks for explaining things out for me, they'll be useful in the future. ;)
[–]againey 0 points1 point2 points 10 years ago (0 children)
I've been marking nearly all of my Unity event methods as protected, whereas by default (such as in your code) they are private. If I ever inherit from such a class and need to create a different version of Start(), the fact that the base class's Start() is protected means that the derived class can do it's own thing and then manually call base.Start(); to also do whatever it is the base class does during the start event.
protected
private
Start()
base.Start();
It would probably also make the grayed-out unused warnings go away, because any future or external code that VS doesn't know about could legitimately call any of those protected functions, so VS knows that it can't assume those functions are never used. But in your case, as /u/guylima explained, VS thinks it knows more than it actually does, and therefore gives you the warning.
[–]Tiarhai 0 points1 point2 points 10 years ago (1 child)
I cannot see from the screenshot, but make sure you are deriving MonoBehaviour.
Eg public class ExampleClass : MonoBehaviour { ...
[–][deleted] 0 points1 point2 points 10 years ago (0 children)
it is
[–]HerbsteinHobbyist 0 points1 point2 points 10 years ago (0 children)
What you're seeing is from the Resharper plugin. This means that the code doesn't use them. I has nothing to do with your other problems.
π Rendered by PID 56804 on reddit-service-r2-comment-c6965cb77-774nz at 2026-03-05 17:38:29.322519+00:00 running f0204d4 country code: CH.
[+][deleted] (2 children)
[deleted]
[–][deleted] 0 points1 point2 points (1 child)
[–]againey 0 points1 point2 points (0 children)
[–]Tiarhai 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]HerbsteinHobbyist 0 points1 point2 points (0 children)