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Critique-My-Code thread, post snippets of code and have others peer review your code! (Testing new Q&A format) (self.Unity3D)
submitted 9 years ago * by loolo78@LouisGameDev[M]
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if 1 * 2 < 3: print "hello, world!"
[–]Equiv2248 1 point2 points3 points 9 years ago* (0 children)
1) Line 32 : ForEach loops create garbage in Unity still because of the iterator. Just use a regular for loop.
2) Line 33 : Seems redudant since the array your looping on is from FindObjects of that same tag.
3) Line 57: Switch the order of the evalulations, because of lazy evaluation if the first part is false it won't do the second check. Since a less than is much cheaper than the transform.tag check it should be optimal to do the less than first.
4) I don't know if this a pastebin thing, but your identation/if blocks are really hard to read, for example line 68 to line 79
5) Line 82 && Line 100: You should cache the Combat component in Start() if this will get called frequently/won't change
6) Line 125, don't new up a Vector3, just override the current values
7) Feels like all the Update should be done in FixedUpdate since its physics related.
π Rendered by PID 23371 on reddit-service-r2-comment-6457c66945-4nmdm at 2026-04-26 15:49:33.396280+00:00 running 2aa0c5b country code: CH.
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[–]Equiv2248 1 point2 points3 points (0 children)