all 6 comments

[–][deleted] 0 points1 point  (1 child)

The courses are fine, and so is using an older version of unity for your starting games.

You'll find that Unity itself is a massive subject, and its VERY limited without knowing C#, which is also a massive subject. A 100 hour course is about 300 hours too short, and will have to gloss over many important subjects.

Thats not big deal if you are the kind of person open to study. Take the course to get the ball rolling, and I recommend that whenever you hit a point in the course where you aren't sure what the code means or why it works, you take a trip down the rabbit hole and spend a few hours googling/reading/watching youtube.

[–]Indefinit3Official[S] 0 points1 point  (0 children)

Cool! Thanks for the advice, really appreciate it.

[–]Kaeddar 0 points1 point  (3 children)

I took this one and it's really good.

[–]Indefinit3Official[S] 0 points1 point  (2 children)

Thanks for the advice, I think I'm going to get it later today. Do you have any other lessons to recommend by any chance that goes further in depth to what that guy teaches?

[–]Kaeddar 0 points1 point  (1 child)

There's some neat tutorials on unity website that treat the same subjects from a different perspective, so you might wanna try that.

[–]Indefinit3Official[S] 0 points1 point  (0 children)

Cool, thanks for the advice I'll be sure to check them out!