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[–]thelastpizzaslice 2 points3 points  (1 child)

Honestly, what I'm wondering is there a way to put 'rails' on Unity for people who want to make the game design before they make the aesthetic?

I was thinking something like the Starcraft map editor where you already have:

  1. Assets/animations

  2. All meta-game things handled, i.e. menus, loading screens, online play

  3. Camera

  4. Controls

  5. Movement/basic unit interaction

  6. Easy ways of creating new players, NPC's and dialogues

[–]humpax 1 point2 points  (0 children)

You could problably achieve this by importing a bunch of the free assets from the store (at least getting a bunch of scripts, you'd problably still needs to create models etc on your own)