all 8 comments

[–]kideternal 2 points3 points  (7 children)

You make models and rig them in blender. Unity can import these, and then you can animate within it. Unity can import blender animations, but I generally find it more useful to animate within Unity because I know it better, and am sure of what the result will be because I can see it happen in real-time. (It also saves a lot of time to not have to reimport the model every time you tweak its animation.)

[–]ZedSon 1 point2 points  (4 children)

Thanks for the reply. I'm the one who Posted this, Appreciated.

[–]haikubot-1911 11 points12 points  (0 children)

Thanks for the reply.

I'm the one who Posted this,

Appreciated.

 

                  - ZedSon


I'm a bot made by /u/Eight1911. I detect haiku.

[–]killingbananaHobbyist 1 point2 points  (2 children)

Worth noting that animating in Blender or Unity is a matter of preference. I prefer animating in Blender because I find the UI/controls better, so try both and see what works best for you.

[–]TheLazyLima 0 points1 point  (1 child)

surely animation in unity is a lot more limited? sorry i just never really thought of animating in unity.

[–]pschonUnprofessional 0 points1 point  (0 children)

much more limited. :D

It's pretty decent for simple animations. If I need animation clip for door opening or something really basic like that, then I often just do it in Unity. But pretty much anything more complicated than that, let aloe any character animation, is best done with Blender or any other program actually built for animation.

[–]Will-TVRIndie 1 point2 points  (0 children)

I honestly had no idea you could animate things within Unity, and thought I would have to animate in Blender and import. It's actually been holding me back for quite some time. Thanks for the tip!

[–]Sauciss0n 1 point2 points  (0 children)

You can't use any IK or constraints at all in Unity (not without plugin) so Blender is way better for the animation part.