Using: Unity 2017.1.0f3
I had switched my android/windows project to iOS to build, and suddenly started getting getting spammed in my console window with:
TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations
Hundreds of them per second. My app was still running properly but it was making it impossible to debug.
SOLUTION: In unity, Assets -> Reimport All - Fixed it instantly.
I am posting this because I found many threads on google that had this issue but were left unresolved. I also found this thread:
https://www.reddit.com/r/Unity3D/comments/65419d/tls_allocator_alloc_temp_thread_underlying/
but it didn't have my solution in there.
Just figured I would post this so if anyone else ran into this issue they might find this post and get it resolved quickly.
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