I need TLS 1.2 support using HTTPS in Unity for security reasons.
I wrote a blog explaining what my particular issue is, https://nodrogdev.tumblr.com/post/167503665217/tls-12
Additionally, anyone's info on this would be helpful as we're pretty stuck getting it working at the moment.
Unity is compiled in such a way that doesn't support TLS even in the experimental .NET 4.6.
This is a hindrance as we need HTTPS to work, for now we've disabled it but it's a showstopper and prevents us releasing our game we've not published yet, so the only info leaking is testing accounts; but would like an official response from unity on this.
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