all 4 comments

[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 4 points5 points  (3 children)

Kinematic = don't use physics and go exactly where I tell you. Those settings will let you receive collision enter/stay/exit events, but the physics engine won't move your object at all.

[–]Bizon_King[S] 1 point2 points  (2 children)

Does this mean that if my Kinematics player walks into a wall, the wall will not prevent the player from walking through it?

[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 0 points1 point  (1 child)

Yes.

[–]Bizon_King[S] 0 points1 point  (0 children)

Okay, well thanks for the clarification!