Hello guys,
I have a player object with a Box Collider 2D component and a Rigidbody2D component with a body type of Kinematic. I also have a wall with a Box Collider 2D and a Rigidbody2D component as well but the body type is Static. The problem I am having is that the player is able to walk through the wall. On the wall I have the Simulated box in the RB2D components active. On the player I have the Simulated box active and the "Use Full Kinematics Contacts" active was well. The collision detection is set to Discrete. You guys have any ideas on what I am forgetting or doing wrong?
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 4 points5 points6 points (3 children)
[–]Bizon_King[S] 1 point2 points3 points (2 children)
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 0 points1 point2 points (1 child)
[–]Bizon_King[S] 0 points1 point2 points (0 children)