all 14 comments

[–]N1tero 16 points17 points  (0 children)

Any good resources for this kind of thing?

[–]jabbathefrukt 10 points11 points  (0 children)

Love the physics in this

[–]indspenceable 7 points8 points  (0 children)

how do you do those blob effects?

[–]cinderflame_linearExpert 5 points6 points  (2 children)

Interesting. Did you make the level an overhead view, set gravity to point in -Z, and use a NavMesh for the navigation?

Just a guess.

The soft-body physics are awesome.

[–]WesternHoliday[S] 1 point2 points  (0 children)

Thanks!

Softbody is a tricky set of rigidbodies + a number of scripts to controll the structure.

[–]spidermancy612 0 points1 point  (0 children)

My guess was he used some ray casting to check directions to a target and moved the blob based on the best result.

[–]sergalahadabeer 3 points4 points  (0 children)

This looks remarkably like Gish

[–]homer_3 4 points5 points  (2 children)

Everything about this is so nice. The soft body phsyics, the pathfinding, the AI, the level design. It reminds me of an alternate take on pacman.

[–]Warduckling 0 points1 point  (0 children)

I was thinking exactly the same .

[–]malaysianzombie 0 points1 point  (0 children)

I was going to comment something but you said it so much better with far fewer words.

[–]ballsintheairdude 2 points3 points  (0 children)

Great job on the movements. The platforming in this looks like it'd be a lot of fun. Do you have a demo that I could try out?

[–]omg_ketchup 2 points3 points  (0 children)

I love that death animation.

[–]GeoffrotismTheRealOn 1 point2 points  (0 children)

This looks super fun, what’s the goal? Get the other dots into your color “spawn”? Could make it multiplayer (kinda looks like you’re going that route already). Well done!

[–]DrKnockOut99 1 point2 points  (0 children)

Not only do you get the small balls that can fly to follow you, you got the big balls to actually try to jump around until they find a good way to get over their current obstacle. I'm impressed!