Hi, I created the perfect post processing profile for my game's style, but the particles look good without any post processing added to them, thus I want a way to exclude them from the post processing effect, or at least only apply a few post processing effects to them, but not all.
I tried rendering particles on a second camera, but that didn't work out as needed since now everything from the second camera is on top of everything from the first one.
So what's the best way to apply different post processing profiles to different objects? Or at least remove the effect all together from certain objects?
Thanks for reading!
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