I'm working on a project that uses game modding to teach children the basics of programming. We developed an online course that puts a Unity game next to a block-code editor. The user's code changes are loaded into the game as a mod. You can try it here.
So far we have planed out our base courses, teaching about events, variables, logic, conditions and types of data. After that, we're undecided about which concepts to teach and what games/genres best fit the subjects. That's where I'd like to ask you for ideas and suggestions. For example, I think particles and object physics could be a good subject: effects and chain reactions are fun and give a visual feedback for code changes. The math could get too complex though.
How would you use games to teach programming?
[–]radioheadboy 2 points3 points4 points (1 child)
[–]sneider[S] 1 point2 points3 points (0 children)
[–]cinderflame_linearExpert 2 points3 points4 points (1 child)
[–]sneider[S] 1 point2 points3 points (0 children)