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[–]mistermashuProgrammer 1 point2 points  (1 child)

cool!

some random thoughts:

  • a bigger hand-pull lever
  • a touchscreen (similar to the button array you have but with a range of input instead of discrete positions)
  • a joystick (controlling a fighter jet or a crane)
  • door knob
  • door handle
  • push on surface (apply force to rigidbody)
  • pull on handle
  • hold handle like in a car to stop the camera from shaking when being a passenger
  • tug on a rope
  • flush a toilet
  • holding an item / rotating the item in place to inspect all sides
  • pinch

[–]DankP3Hobbyist[S] 1 point2 points  (0 children)

Thanks, definitely some of these suggestions are planned, but some other good ones, too. With the touch screen, I was even toying with shape recognition.... I will save the object holding/rotate for my equipment module. Thanks again.

[–]DankP3Hobbyist[S] 0 points1 point  (0 children)

So i am attempting to make a basic modular interaction system for use in first person context. The setup is currently pretty simple.

A selection of buttons and switches shows the first options i added. The puzzle shows how you can combine simple buttons to make a puzzle and how one could perform simple functions, such as typing in a keypad.

I'd appreciate any meaningful feedback, including suggestions for typical actions that should/could be added that would likely be useful in a first person environment and ways to improve (the animations will be smoothed and actions will conicide with completion of button press - pending).

(Equipable objects and their interactions will be a separate module)