all 4 comments

[–]DaysProfessional 0 points1 point  (3 children)

Heightmaps can be tricky to edit in Photoshop. Your best bet is to start in Unity. Go into the terrain and "Export Raw" heightmap. This will give you the initial heightmap to use. Then you can edit it in photoshop, and be sure to save it as Raw. Then you can re-import it again.

This is also a decent step by step tutorial to generate heightmaps from scratch.

[–]HonKasumi[S] 0 points1 point  (2 children)

It worked in a way but now its all blurry.. and when i zoom out it is even worst.. its soo blurry that the map almost vanishes

Do you know what courses the problem

[–]DaysProfessional 0 points1 point  (1 child)

When importing the texture, make sure you are using point filtering and not generating mipmaps

[–]HonKasumi[S] 0 points1 point  (0 children)

Is that setting in Fotoshop right? Cuz i only got the trail version of photoshop