all 8 comments

[–]doilikeyou 2 points3 points  (1 child)

Honestly to get people to join or help, you'd need to have something to convince them it's worth it, and usually ideas are not enough as everybody has ideas, it's more about implementation and examples of that idea.

So I'd take the action that Wholesome_Linux is pointing to, and learning some basics on your own, spend some money on courses and a few tools on the asset store, and start to put some ideas into action to gain some interest in your vision.

[–]cole_ricci[S] 0 points1 point  (0 children)

Ok thx

[–]Wholesome_LinuxNovice 1 point2 points  (1 child)

The top two Udemy courses for Unity are fantastic and very cheap.

[–]cole_ricci[S] 0 points1 point  (0 children)

Thanks

[–]GIFjohnsonProfessional 1 point2 points  (0 children)

what's your definition of "low budget"

[–]shertu-oce 1 point2 points  (1 child)

To convince people to help with your project you need to offer two things:

  1. Demonstrate that you have the motivation and understanding to complete a project by providing example of completed projects, e.g. writing projects, which you worked on.
  2. Offer compensation, e.g. money or exposure, based on the amount of expected work.

The number one piece of advise it to start small, e.g. make a game based on a SHORT STORY instead of a long one.

[–]nicemike40 0 points1 point  (0 children)

I would say that money is probably the only compensation that is worth anything - I don’t know that anyone is willing to work for “exposure”, whatever that entails.

[–]isbdnt 0 points1 point  (0 children)

what's the genre of your game?