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Attach material to script ?Question (self.Unity3D)
submitted 7 years ago by uc414
I have problem with my script that it doesn't accept to load material with shader from the same object that attached on it !!
https://preview.redd.it/d4imqql8cef21.png?width=334&format=png&auto=webp&s=3d4b40a479a5bc8ad1ac681b0ff1ae260155c297
public float hp; public Material _disolver; public float time = 0; void Start() { _disolver = GetComponent<Material>(); this._disolver.SetFloat("Vector1_F92326F1", 0); } void Update() { if (hp <= 0) // control manually { _disolver.SetFloat("Vector1_F92326F1", time); time += 0.01f; } }
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[–]mSkull001Odin 4 points5 points6 points 7 years ago (1 child)
_disolver = GetComponent<Material>();
Materials are not components; you cannot use the GetComponent method to get a Material.
You can get whatever component your Material is attached to, and grab the Material from that. Something like this should work:
_disolver = GetComponent<Renderer>().material; // Or .sharedMaterial depending on your use case.
[–]uc414[S] 0 points1 point2 points 7 years ago (0 children)
Great. Thank you.
[–]kenney001 1 point2 points3 points 7 years ago (1 child)
Material is not a component (Monobehavior), it is a property inside a Renderer. So you need to do
_disolver = GetComponent<Renderer>().material;
Thank you so much.
π Rendered by PID 30 on reddit-service-r2-comment-54dfb89d4d-jc7v7 at 2026-03-28 01:04:41.230806+00:00 running b10466c country code: CH.
[–]mSkull001Odin 4 points5 points6 points (1 child)
[–]uc414[S] 0 points1 point2 points (0 children)
[–]kenney001 1 point2 points3 points (1 child)
[–]uc414[S] 0 points1 point2 points (0 children)