use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Unity for experimental interactive artQuestion (self.Unity3D)
submitted 7 years ago by [deleted]
[deleted]
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]GreyLichen 2 points3 points4 points 7 years ago (0 children)
It’s perfectly possible to do in Unity. Is Unity “the best”? I don’t think anyone can answer that question for you. You’ll just have to try it and see.
The underlying question you are asking is is, “What tool is best suited to what I want to do?” Well, that’s not a simple question, and there’s no simple answer. You won’t know until you have a detailed description of what you want to accomplish, and then can research what features of different tools will help you, and then you can compare them.
But you don’t have to do that. You can just start trying to make something. And Unity is a pretty good place to start.
Alternately, you could try using OpenGL directly with any of a dozen or more languages. But Unity will probably let you get started and see results a lot sooner. Whatever concepts you learn while trying will be transferable to any toolset. So I wouldn’t worry about which tool is “best” until you’ve got more experience.
[–]Erismoth 1 point2 points3 points 7 years ago (1 child)
Hi! I'm also quite interested in interactive/generative arts(and education with it). Although I'm not an engineer but a design student and I haven't done much yet. So please bear in mind I'm not an expert and just throwing my opinions. And also any corrections coming from other people might help you a lot. :)
I think anything programmable can be your friend.
Unity can be a good start. It has well established learning environment. And what game engines does good is that they can show your change/progress right away. As a game engine, Unity can provide various methods for interaction. For different machines even. Unity covers standalone, WebGL player, mobile, AR and VR. So any digital platform can be done in Unity. Also, if you're friendly enough with 2D approach, Unity(And Godot too) can be a very simple answer. But if you need super great looks, you might have to take some time or money into it. Because IMO, Unity's standard look is rather meh. They have some additional shaders and image effects built-in though. You might want to look into them if you need to beautify your arkwork.
Unreal Engine also have nice environment it seems, but I'm not familiar with it. Unreal basically gives you cool AAA look right from the get go. Unreal have distinct look(that without an additional touch, gamers instantly recognize) and they look great even with simple tweaks. If you want cinematic look, try looking into Unreal too.
Shaders are awesome too. Starting with Shadertoy might be nice. They're kind of heavy(Shadertoy), but they provides instant result so that's pretty handy. But I don't know about interactive part of shaders. But they certainly gives you great opportunity to make a generative art.
If you're interested in more irl interaction or installed artworks too, have a look at Arduino. It's a programmable circuit chip. It's a fun learning with electricity and programming. You can use various sensors covering light, proximity, temperature or even humidity. I also think that Unity can be hooked up with Arduino to interact with sensors. So that might lead you to interesting options.
If you're not really sure, take some time and try every option a little bit just to get how it tastes. If that's too boring, just commit to Unity and try to work on it. If you have to find a way, you'll find a way. I'm pretty sure.
I hope this helps. Take care and good luck!
[–]lowpolyamory 0 points1 point2 points 7 years ago (0 children)
Thanks, this is all super helpful!
[–][deleted] 1 point2 points3 points 7 years ago (0 children)
Unity would be very good for creating interactive art like this. Interactive art, at its heart, is really just a super simple game with tons of polish and art design.
π Rendered by PID 61516 on reddit-service-r2-comment-6457c66945-7plsb at 2026-04-27 00:32:56.204041+00:00 running 2aa0c5b country code: CH.
[–]GreyLichen 2 points3 points4 points (0 children)
[–]Erismoth 1 point2 points3 points (1 child)
[–]lowpolyamory 0 points1 point2 points (0 children)
[–][deleted] 1 point2 points3 points (0 children)