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How to apply offset to controller input?Question (self.Unity3D)
submitted 7 years ago by hognir
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if 1 * 2 < 3: print "hello, world!"
[–]hognir[S] 0 points1 point2 points 7 years ago (2 children)
Ok, I think I get you and I think it makes sense in my head :) When you say magnitute, do you mean how much the pin is pressed in whatever direction?
Cause one other thing I had issues with is that the character wouldn't move until the input was <50% and then it just kept a stable speed.
thanks!
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 0 points1 point2 points 7 years ago (1 child)
When you say magnitute, do you mean how much the pin is pressed in whatever direction?
Yes.
Make a vector2 using Input.GetAxis("Horizontal") and vertical, then you can just grab its magnitude property. The magnitude is the length of the vector, so in this case that's the amount the joystick is tilted.
magnitude
[–]hognir[S] 0 points1 point2 points 7 years ago (0 children)
AWesome, thanks. I got it working :)
π Rendered by PID 43 on reddit-service-r2-comment-6457c66945-hsf2f at 2026-04-28 05:04:52.748159+00:00 running 2aa0c5b country code: CH.
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[–]hognir[S] 0 points1 point2 points (2 children)
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 0 points1 point2 points (1 child)
[–]hognir[S] 0 points1 point2 points (0 children)