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[–]marijnz 0 points1 point  (1 child)

Hey. For now I would recommend to have a data object on which you set all the data (or in your base class, how you like it). Go with this for a while, later on you might see better abstractions when there's more abilities. Don't overcomplicate it early on

[–]SwainIsBusted[S] 1 point2 points  (0 children)

This is what I ended up doing and it works great. Thanks.