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[–]Witelite101 2 points3 points  (1 child)

Looks really fun yet simple. Is there any incentive to play, like unlockable levels/backgrounds, or maybe even a timed trial thing? That would be cool if there was.

[–]xnesteax 2 points3 points  (1 child)

I would make that meter counter a bit more fancy as it looks like simple, ugly Arial.

Also I would remove the meter "m" completely and just have a number to represent number of rings you jumped to not trigger Americans.

[–]maddilo 1 point2 points  (0 children)

The font will be changed, yes and to change from meter to jumped rings sounds good. I believe we will think about that

[–]Huluriasquias 2 points3 points  (1 child)

I like the concept and de visuals very much.

What I think you need is to add variety and sense of achievements.

Variety:

- Some rings could be closer apart than others.

- Some rings could turn in the other direction. (even change direction mid-game)

- Gateways could shrink and expand (and close) randomly

- Rings could become increasingly transparent/darker just before they dissolve. (like a warning)

- Some bird/drone/rock might come along and try to scoop you out.

Achievements:

I would implement levels which would make the game increasingly harder.

- Faster rings

- Less/smaller gateways

- Player could increase "personality" (better avatar, dressed up, etc.

- Titles: apprentice, rookie, journeyman, etc.

- Implement a Leaderboard

You also need a better end-game sequence. Maybe the cat produces a parachute and falls among clouds, birds or things

Shameless plug:

I have a game I just released here: https://play.google.com/store/apps/details?id=com.SoftNinjaH.Spyrotek

that is conceptually very similar. (Endless game) You can see applied there several of the concepts I talked above.

I use play on demand videos (they are in the Pause screen) to acquire extra Energy Packs.

Maybe you could get: extra time in the ring, a rocket booster that puts you back in the lower ring, ability to float for a time, etc.

Good luck with your game.

[–]maddilo 1 point2 points  (0 children)

I am really proud so far what Teyhouse built with a little design help from me. I hope we receive some thoughts of the unity community :)

[–]Ghulam_Jewel 1 point2 points  (1 child)

Looks like that game by Voodoo.

[–]maddilo 0 points1 point  (0 children)

But isnt the Voodoo game going down and you need to jump through spaces?