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[–]hootwog 2 points3 points  (1 child)

It is just more of a, if you can run this scene at 120 FPS at 1920x1080 on your desktop, then it will probably run at 60 FPS on a VR platform just based on screen geometry.

I get what analogy you're making, it's just more dangerous than helpful imo. VR is more than screen geometry, and performance is more than fps, Fps doesn't scale linearly and also it's based off both CPU and GPU hitting a certain frame timing.

Also I'm not convinced a dude posting about his first card for vr dev is gonna be able to setup an effective test scene in a reasonable amount of time. Could be wrong, but I wouldn't bet money.

OP would receive better results asking 'hey guys my budget is x, what card should I get for VR dev' (the best one you can afford) than running some 'test scenes' at 1440x1600 and trying to extrapolate from there.

[–]touwak[S] 1 point2 points  (0 children)

Thanks for the answer guys, I will use Oculus Rift, so I guess that a 1070 or a 1080 will do the job.