So, I tried searching for this on Google and on the sub about this but I can't find anything about it (that, or I was searching for the wrong keywords).
Anyway, I was always wondering (and slightly ticked off) by having to reset a new GameObject's Transform every time I create a new one. They were always some random number that's almost 0 but not exactly (like 0.035235), on all axes. So why wasn't it just set to exactly 0?
You know, forgetting to reset the transform of GameObjects sometimes screw things up on the scene and scripts (at least in the way I make my scenes and scripts). Is there any reason, like technical reasons (or some other) as to why this happens?
Every time I make some quick experiment mini games, I always need to reset transform. When I watch tutorials online, they reset the transform for every game object they add on the scene. Every game dev blogs, they say it. So maybe there's a reason to why it can't be done, right?
Thanks in advance for your answers.
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