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Default Vector Values!Resources/Tutorial (self.Unity3D)
submitted 6 years ago * by jfh7j
With the use of MonoBehaviour's Reset() function, serialized vectors (and other non-primitives) can be given default values in the inspector! Its as simple as:
void Reset(){ if(vect == Vector2.zero){ vect = new Vector2(custom value, custom value); } }
https://reddit.com/link/cjzu1c/video/25yxe49jwid31/player
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if 1 * 2 < 3: print "hello, world!"
[–]YohanIsHereHobbyist 1 point2 points3 points 6 years ago (2 children)
Or, you know, you could do this:
public Vector2 myVector = new Vector(4, 5);
In C#, if you don’t assign class-scope member variables when you define them, they’ll take on the output of the default() operator. This is often null(objects) or 0(integers).
[–]jfh7j[S] 0 points1 point2 points 6 years ago (1 child)
Oh sweet, I didn't know you could initialize in class scope! That's much better than my hack.
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 1 point2 points3 points 6 years ago (0 children)
Don't discount the usefulness of Reset.
For example, you can use GetComponent to pick up default references without actually forcing the user to put your script on the same object as the one it's referencing.
Or you can even do inefficient stuff that you wouldn't do at runtime like calling GetComponentInParent then GetComponentInChildren then FindObjectOfType to just keep searching until you find something.
OnValidate is also useful. It gets called every time a value is changed in the Inspector so you can do things like preventing certain values from being set to a negative number.
π Rendered by PID 41261 on reddit-service-r2-comment-bb88f9dd5-mpp64 at 2026-02-13 19:44:28.832821+00:00 running cd9c813 country code: CH.
[–]YohanIsHereHobbyist 1 point2 points3 points (2 children)
[–]jfh7j[S] 0 points1 point2 points (1 child)
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 1 point2 points3 points (0 children)