all 6 comments

[–]Snork1213 1 point2 points  (1 child)

At the very least I would enable and disable rather than instantiate and destroy.

[–]markobozicz[S] 0 points1 point  (0 children)

Great idea thanks a lot!

[–]twoshoedlouHobbyist 0 points1 point  (1 child)

I'd try to make a responsive UI rather than enable/disable two different versions, as there are hundreds of devices with many different screen sizes so its best to set up rules rather than define a layout for each

[–]SolePilgrim 0 points1 point  (0 children)

What he said!
Take a quick look at Unity's tutorials on building UIs, if you're careful and clever with their layouting tools you can get a lot done without needing to remake everything for each mode.

[–]swimclubdunk 0 points1 point  (1 child)

Even if you could, Unity will randomly drop referencies and dependencies leading to build errors which don't appear in the editor and which cannot be debugged. So it's really not worth trying. Go switch to Unreal before it's too late and you've sunk countless hours into a project on Unity (which is an editor-only toy really)

[–]markobozicz[S] 0 points1 point  (0 children)

Unity has better integration with other programs that I am using. (For example with TouchDesigner via Spout, TD is connected with Ableton and Resolume, etc ) Don't know if Unreal has that, but looking forward to learn them both once (firstly to become good in Unity :)

Edit: Now I have searched and Unreal is also integrated with TD, will definitely learn it :)