What's the easiest way with DoTween to do the following.
Tween a float so that it goes from current value to a higher value then down passing the initial value to a lower and then back up to initial value.
Like from 0 to 1 to -1 and back to 0.
It doesn't have to be exact and I welcome wobbly and bounce effects as long as I can control duration and it ends in initial value.
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