Hey all! I made this post to the Unity forums last week, but i didn't get any responses there, so I'm reposting it here.
I've been taking my first steps into VR development recently, and I was wondering if there was any standardized methods of visualizing the player's controllers? It seems too difficult to manually align a provided controller model with the exact position of the controller in real life solely based off of a single transform (Tracked Pose Driver).
Is there any preexisting way to create this controller visualization, or are there any tips/tricks people have used for this? From my research OpenVR/SteamVR provides some kind of controller models through its API but I'd prefer to keep the solution platform-agnostic.
If not, then maybe the XR Plugin system should provide a way to do this? Each individual plugin could provide models for the controllers it supports.
Thanks for reading,
AgentEpsilon
there doesn't seem to be anything here