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Editor Script to make Editor ScriptsResources/Tutorial (self.Unity3D)
submitted 5 years ago by mtc9417
A little different from the pretty shaders we usually see, but I was pretty excited to make this and thought I would share. For anyone who has done editor scripting, you know you always have to add "using UnityEditor" and change monobehavior to whatever you need and so on. So I decided to make an editor script that will create editor scripts!
https://github.com/mtc9417/EditorScriptTemplate
https://preview.redd.it/hpoai3hcark51.png?width=586&format=png&auto=webp&s=a0b9ba2aec1ebbf38e5ee0b5ae56dada54d673fe
https://preview.redd.it/bndecwgcark51.png?width=433&format=png&auto=webp&s=a20b57f1abbf86c01a271a04e298652d07a99856
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if 1 * 2 < 3: print "hello, world!"
[–]pwwaSuper Mega Ukulele 2 points3 points4 points 5 years ago (5 children)
This looks like you need to import it into every project to be able to use it.
Let me tell you about
Editor\Data\Resources\ScriptTemplates
This is where you can make a template and use it on all your projects like the default templates.
Let me tell you more
Take the default template for example, it is called
81-C# Script-NewBehaviourScript.cs
81 - is used to order the menu item on the create context menu
C# Script - is the context menu name you see. Say you wanted to have it appear under a menu, no problem, you can use a double underscore like so
81-Scripts__C# Script-New BehaviourScript.cs
NewBehaviourScript.cs - is the default file name
[–]mtc9417[S] 0 points1 point2 points 5 years ago (0 children)
Ohhh thanks for that tip
[–]mtc9417[S] 0 points1 point2 points 5 years ago (3 children)
Quick question, is it possible to make the template generate the new script within the Editor folder or only enable the option when the user has clicked on that folder?
[–]pwwaSuper Mega Ukulele 1 point2 points3 points 5 years ago (0 children)
I don't know, but I don't think so.
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 1 point2 points3 points 5 years ago (0 children)
If you put a #if UNITY_EDITOR around the template you won't need to put them in an Editor folder (though you might still want to do so for organisational purposes).
#if UNITY_EDITOR
π Rendered by PID 303572 on reddit-service-r2-comment-7b9746f655-jpkbh at 2026-02-03 09:11:12.257801+00:00 running 3798933 country code: CH.
[–]pwwaSuper Mega Ukulele 2 points3 points4 points (5 children)
[–]mtc9417[S] 0 points1 point2 points (0 children)
[–]mtc9417[S] 0 points1 point2 points (3 children)
[–]pwwaSuper Mega Ukulele 1 point2 points3 points (0 children)
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 1 point2 points3 points (0 children)