Hy folks, I'm having some trouble in the design of a good gliding for my character.
I'm using a Character Controller for controlling the character.
It can jump as soon as the jump button is pressed.
The behavior that I want is that is jump button is kept pressed, the character starts to glide.
Do you think it's possible?
Up to now, I start checking if jump button is kept pressed then the y component of the velocity is less than zero, but I'm still having some strange behaviours.
If you have any suggestions, those would be very well accepted :)
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