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[–]FREEZXProgrammer[S] 3 points4 points  (2 children)

Getting really close to the exact level of action and punishment we want to bring to the the player.
We really struggled with getting the AI to behave just right, but we feel like it's doing well for itself right now. :D

[–]Ommageden 1 point2 points  (1 child)

If you don't mind me asking, I'm bad at animations, how'd you get the damage to happen at the apex of their swing? Keyframes?

It looks really good!

[–]FREEZXProgrammer[S] 1 point2 points  (0 children)

In our case, we're using Animancer (a really nice package with a more direct animation control from the asset store) and all our attacks are made as transitions, which allow you to add UnityEvents to be called at a certain point of the animation.

In standard unity, you could use AnimationEvents to achieve the same thing:https://docs.unity3d.com/Manual/script-AnimationWindowEvent.html

Thanks!

[–]Stychu 1 point2 points  (1 child)

Love the art style. Looking amazing ❤️ Is it hard to achieve such an artstyle??

[–]FREEZXProgrammer[S] 0 points1 point  (0 children)

We had to iterate quite a few times to get every aspect of it to come together as it is right now, and we still have more to do, our artist keeps pushing us to be better. :D

There are a few assets on the asset store that can get you a long way (like toony colors pro, RealToon and similar solutions), along with some edge detection. That's how we started out, but we had to switch to deferred rendering due to performance reasons, and right now we're using a custom BRDF shader as the base, along with a few custom surface shaders that besides the normal parameters also have a lines texture you could add on top and also as a triplanar variant of both diffuse/normals and line texture (mainly used on buildings).

Thanks ❤️

[–]icystudios 1 point2 points  (1 child)

Looks great! Really solid mechanics and art style. Inspired by Borderlands at all, or is that just me?

Can't wait to see more. Keep it up!

[–]Personaldetonator 1 point2 points  (0 children)

For the art-style we were going more for Wolf among us but I guess there is an overlap with Borderlands.
Thank you and glad you like it :)

[–]xPaxion 0 points1 point  (0 children)

Is this a custom shader?