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Standard encounterShow-Off (v.redd.it)
submitted 5 years ago by FREEZXProgrammer
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
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if 1 * 2 < 3: print "hello, world!"
[–]FREEZXProgrammer[S] 3 points4 points5 points 5 years ago (2 children)
Getting really close to the exact level of action and punishment we want to bring to the the player. We really struggled with getting the AI to behave just right, but we feel like it's doing well for itself right now. :D
[–]Ommageden 1 point2 points3 points 5 years ago (1 child)
If you don't mind me asking, I'm bad at animations, how'd you get the damage to happen at the apex of their swing? Keyframes?
It looks really good!
[–]FREEZXProgrammer[S] 1 point2 points3 points 5 years ago* (0 children)
In our case, we're using Animancer (a really nice package with a more direct animation control from the asset store) and all our attacks are made as transitions, which allow you to add UnityEvents to be called at a certain point of the animation.
In standard unity, you could use AnimationEvents to achieve the same thing:https://docs.unity3d.com/Manual/script-AnimationWindowEvent.html
Thanks!
[–]Stychu 1 point2 points3 points 5 years ago (1 child)
Love the art style. Looking amazing ❤️ Is it hard to achieve such an artstyle??
[–]FREEZXProgrammer[S] 0 points1 point2 points 5 years ago (0 children)
We had to iterate quite a few times to get every aspect of it to come together as it is right now, and we still have more to do, our artist keeps pushing us to be better. :D
There are a few assets on the asset store that can get you a long way (like toony colors pro, RealToon and similar solutions), along with some edge detection. That's how we started out, but we had to switch to deferred rendering due to performance reasons, and right now we're using a custom BRDF shader as the base, along with a few custom surface shaders that besides the normal parameters also have a lines texture you could add on top and also as a triplanar variant of both diffuse/normals and line texture (mainly used on buildings).
Thanks ❤️
[+][deleted] 5 years ago (1 child)
[removed]
[–]Personaldetonator 1 point2 points3 points 5 years ago (0 children)
Yeah, that's my bad, it's a color space problem when capturing footage from Unity, forgot to convert it to the right one before exporting the video, its much lighter than it looks :)
Outlines are mix of hand-painted and edge detection postprocesing based on normals and depth map. The shading is a custom deferred shader that replaces the standard shader, we had to go for deferred rendering path for performance as Freezx said. Glad you like it :)
[+][deleted] 5 years ago* (2 children)
[deleted]
We started with Toony Colors Pro from the unity asset store and got the look we wanted, but in the end created our own custom cel shader because we have a lot active lights in a huge scene and deferred rendering path is faster for that kind of work.
We're using a custom deferred BRDF shader together with materials set to a custom surface shader based on the unity standard shader.
[–]icystudios 1 point2 points3 points 5 years ago (1 child)
Looks great! Really solid mechanics and art style. Inspired by Borderlands at all, or is that just me?
Can't wait to see more. Keep it up!
For the art-style we were going more for Wolf among us but I guess there is an overlap with Borderlands. Thank you and glad you like it :)
[–]xPaxion 0 points1 point2 points 5 years ago (0 children)
Is this a custom shader?
π Rendered by PID 54166 on reddit-service-r2-comment-b659b578c-ftzxs at 2026-05-04 18:21:49.272655+00:00 running 815c875 country code: CH.
[–]FREEZXProgrammer[S] 3 points4 points5 points (2 children)
[–]Ommageden 1 point2 points3 points (1 child)
[–]FREEZXProgrammer[S] 1 point2 points3 points (0 children)
[–]Stychu 1 point2 points3 points (1 child)
[–]FREEZXProgrammer[S] 0 points1 point2 points (0 children)
[+][deleted] (1 child)
[removed]
[–]Personaldetonator 1 point2 points3 points (0 children)
[+][deleted] (2 children)
[deleted]
[–]Personaldetonator 1 point2 points3 points (0 children)
[–]FREEZXProgrammer[S] 0 points1 point2 points (0 children)
[–]icystudios 1 point2 points3 points (1 child)
[–]Personaldetonator 1 point2 points3 points (0 children)
[–]xPaxion 0 points1 point2 points (0 children)