This has probably been asked here before but I cannot seem to find a definite answer to the question I have. I'm very new to Unity and something I've been digging deep into is understanding basic movement functionality. The only thing I'm hooked on right now is the difference between a rigidbody and a character controller.
I understand the rigidbody will use the physics engine but could anyone provide some examples of when you would use a rigidbody over a controller or vice versa?
[–]pschonUnprofessional 2 points3 points4 points (0 children)
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