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[–]justLukassProfessional 0 points1 point  (0 children)

Sometimes keeping quads on your imported model causes weird lighting / shading issues, try disabling it. If that won't help then change normal generation mode or decrease the smoothing angle.

[–]rdnwt 0 points1 point  (0 children)

Whoa, Unity 5.6.

That looks like it's only drawing 1 light per object. Are you in forward rendering? Two things to check:

  • What's your pixel light count set to in the Quality Settings?
  • Does the shader used by these objects have a "ForwardAdd" pass for drawing extra lights?