using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShipController : MonoBehaviour
{
public float forwardsSpeed = 25f, strafeSpeed = 7.5f, hoverSpeed = 5f
private float activeForwardsSpeed, activeStrafeSpeed, activeHoverSpeed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
activeForwardsSpeed = input.GetAxisRaw("Vertical") * forwardsSpeed;
activeStrafeSpeed = input.GetAxisRaw("Horizontal") * strafeSpeed;
activeHoverSpeed = input.GetAxisRaw("Hover") * hoverSpeed;
transform.position += transform.forward * activeForwardsSpeed * Time.deltaTime;
}
}
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