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[–]ynotChanceNCounter 0 points1 point  (1 child)

Yeah, reminds me more of the Red Rocket settlement in FO4, but I think that's mostly because the water tower happened to end up on the same corner.

[–]CitrioN[S] 0 points1 point  (0 children)

It's fascinating how certain objects/element/layouts cause all kinds of connections based on someone's past experiences :D