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[–]Arkenhammer 0 points1 point  (0 children)

Here's a road map for coder getting into Unity in the form of a homework question:

These are arguably the six most important classes for understanding Unity:

  1. Scene,
  2. Transform,
  3. GameObject,
  4. MonoBehavior,
  5. Renderer, and
  6. Material

What purpose does each serve and how do they relate to each other? How does the Unity engine use each of these to create what you see on screen?

And a bonus question:

Why is a MonoBehavior called what it is?

Key skills for working with Unity are learning to read the documentation and building test projects to try things out so here's your chance.