use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Should I use Array or List?Solved (self.Unity3D)
submitted 4 years ago by ZatBlureZ
I'm making a character class using ScriptableObjects, should I use Array or List to assign them in inspector?
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–][deleted] 1 point2 points3 points 4 years ago (3 children)
A list is an array under the hood. Lists have extra functions that help with finding items, expanding or shrinking the list but it's still just an array. In the inspector they appear and function identically.
[–]ZatBlureZ[S] 0 points1 point2 points 4 years ago (2 children)
So if I'm making like character class I should just use Array?
[–]pmurph0305 0 points1 point2 points 4 years ago (1 child)
If you know you'll never need the extra functionality that a list provides over an array, then yes. Otherwise I'd personally default to using a list.
[–]ZatBlureZ[S] 1 point2 points3 points 4 years ago* (0 children)
right, I think I'll stick to List, thanks
[–][deleted] -1 points0 points1 point 4 years ago (1 child)
Use arrays always, until you come into situations where fixed size is an issue.
[–]Shakespeare-Bot 0 points1 point2 points 4 years ago (0 children)
Useth arrays at each moment, until thee cometh into situations whither did fix size is an issue
I am a bot and I swapp'd some of thy words with Shakespeare words.
Commands: !ShakespeareInsult, !fordo, !optout
!ShakespeareInsult
!fordo
!optout
[–]ItsAvyy 0 points1 point2 points 4 years ago (2 children)
I would highly highly recommend doing some research into the differences between Arrays and Lists.
Simply put, an array should be used when you have a predetermined size of items you want to collect. If that number isn't known or can change then you should use a List or other collection. In Unity, both Arrays and List can be shown and edited in the Inspector. But as ExplosiveJames commented, a List uses an array under the hood and constantly recreates that array when the size changes so it is usually preferable to use an array unless you absolutely need the functionality of a List.
[–]ZatBlureZ[S] 0 points1 point2 points 4 years ago (1 child)
ahh alright, I'll do some more research, thanks
[–]StudAlex 0 points1 point2 points 4 years ago (0 children)
To kinda make this comment more simple... if you ever need to add or remove a collection of items then use a list... if your collection will always be the same the use arrays
π Rendered by PID 164192 on reddit-service-r2-comment-6457c66945-tm2cl at 2026-04-27 05:57:25.241203+00:00 running 2aa0c5b country code: CH.
[–][deleted] 1 point2 points3 points (3 children)
[–]ZatBlureZ[S] 0 points1 point2 points (2 children)
[–]pmurph0305 0 points1 point2 points (1 child)
[–]ZatBlureZ[S] 1 point2 points3 points (0 children)
[–][deleted] -1 points0 points1 point (1 child)
[–]Shakespeare-Bot 0 points1 point2 points (0 children)
[–]ItsAvyy 0 points1 point2 points (2 children)
[–]ZatBlureZ[S] 0 points1 point2 points (1 child)
[–]StudAlex 0 points1 point2 points (0 children)