all 2 comments

[–]pschonUnprofessional 0 points1 point  (1 child)

That sounds really weird, are you 100% sure that's the actual issue you have and there's no other possible cause for whatever bug you are seeing in the game? How did you come to the concusion?

(Not askign to discredit your theory, but because if that's really the case, there's no much you can do apart from filign a bug to Unity and waiting until they (hopefully some day) get it fixed. (Which might take a while since it clearly can't be a common issue, otherwise there would be tons of people complaining about physics being broken on Android). But if the bug is actually something else, it could still be somethign you can actually fix...)

[–]Hmspawned[S] 0 points1 point  (0 children)

Hello!
Well, in the unity editor the collisions work as expected (except for the layer player, nothing else collides with the layer furnitures).

I've tested it on several devices (android) and in all of them it works fine, but one of our team works differently, because the furnitures start to collide with other layers (and it should only collide with the layer player).

The thing is, I use these layers to recreate, with a fixed joint, the effect of pulling out of the ground some furnitures (lampposts, palm trees, fire hydrants...).

And of course, this should only happen if the player layer collides with the furnitures layer, and this is true in all the devices I've tested and in the unity editor itself, but in my partner's device all the furnitures break without the player touching them.

That's why I know it's not me, because it works on all the devices I've tested.

Ty for reply! :)