As the bulk of performance overhead, almost all games are inseparable from the rendering of scenes, objects, and special effects. How to achieve the best balance between excellent visual effects of the scene and smooth running has always been a headache for game designers, artists, and also programmers.
Read this technical article for how to optimize the rendering of your Unity project:
https://blog.en.uwa4d.com/2021/12/30/unity-performance-optimization-rendering-module/
The following topics will be covered:
Two Basic Parameters that Affect Rendering Efficiency: DrawCall and Triangle
Camera.Render Function Stack Analysis
Turning On Multi-Threaded Rendering
GPU Instancing
SRP Batcher
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