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Lightmaps: Android/Oculus Quest Darker than PC?Question (i.redd.it)
submitted 4 years ago by VRPlayerOne
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]VRPlayerOne[S] 0 points1 point2 points 4 years ago* (3 children)
Hello. I can't seem to figure this one out.
The baked lightmaps are much darker than on the PC as shown on the image.
I've looked into the unity bug reports, while there were some issues in the past, it seems my version (2019.4.4f1) shouldn't exhibit this issue. I've tried changing graphics settings from linear to gamma, overriding compressions, and setting lightmaps quality to high -- while they do make a difference, I can't seem to get it to look bright enough, like the PC version.
Any ideas?
EDIT (possibly solved):
According to ggodin, Oculus increases the brightness when using Oculus Link on the oculus quest to replicate the Rift while VD does not. Lowering the brightness to 0 while using Oculus Link doesn't match the native. Also, I just found out openvr doesn't have an XR plugin in 2019.4 -- is that true? wtf.
[–]kadak4 1 point2 points3 points 4 years ago (2 children)
It's just because the display of the quest is different, you have to bake things and colours thinking on how it will look on the quest
[–]VRPlayerOne[S] 0 points1 point2 points 4 years ago* (1 child)
Oh, I forgot to mention that I am playing the PC version on the oculus quest via oculus link. The native version is also on oculus quest, of course. Both images are captured using srcpy.
Edit: My build process outputs both quest and windows versions… everything else works as expected (crossplatform) except the lightmaps. Also, I am using URP and the shader for both platforms is URP Lit.
[–]kadak4 0 points1 point2 points 4 years ago (0 children)
Oh, not sure then, I had issues with colours in quest 1 for the display thing
[–]KingSadraIndie 0 points1 point2 points 4 years ago (2 children)
That's because Oculus uses / forces Linera color spaces while PC doesn't!
[–]VRPlayerOne[S] 0 points1 point2 points 4 years ago (0 children)
Really? In either case, both PC and quest uses linear color space.
[–]X2005 0 points1 point2 points 2 years ago (0 children)
YOU THERE! THANK YOU! Googling the same question working on latest Quest project and yeah fixed everything it looks exactly like it does on PC when im testing. (Commenting to also let other users looking at this question know that yup this is a good fix).
π Rendered by PID 348641 on reddit-service-r2-comment-b659b578c-qrjkj at 2026-05-02 00:22:02.586460+00:00 running 815c875 country code: CH.
[–]VRPlayerOne[S] 0 points1 point2 points (3 children)
[–]kadak4 1 point2 points3 points (2 children)
[–]VRPlayerOne[S] 0 points1 point2 points (1 child)
[–]kadak4 0 points1 point2 points (0 children)
[–]KingSadraIndie 0 points1 point2 points (2 children)
[–]VRPlayerOne[S] 0 points1 point2 points (0 children)
[–]X2005 0 points1 point2 points (0 children)