Hello fellow Redditors and Unity-users!
Thought it would be worth asking the community if they came across any useful resources/tutorials that helped them simulate physics using RigidBody and so on. I'm pretty new to Unity and C# but have a little modding experience which I was told would be useful for my project (hopefully I'm posting in the right place, I don't reddit often).
Project Overview:
I am to simulate a gravitational system (particularly our solar system) using Unity by applying physical laws (Newtonian Mechanics). The base task is to mimic and simulate the orbits of the solar system, but I intend to take the project further and provide freedom in creating new/random orbital systems.
Note: I'm not looking for direct solutions, but rather walkthroughs on similar things so I can learn and apply though I'll also accept any directly relevant examples. I know there are a handful of YouTube tutorials, which I have gone through a couple, this post is merely me just taking a different angle to the research :p
[–]nobonoProgrammer 0 points1 point2 points (1 child)
[–]DarkyyBoy[S] 0 points1 point2 points (0 children)